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1. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
WoW
- by Drak Fel - at 2016.04.08 21:57:47
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2. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
As others have said, it should stop all ships from jumping through a gate or none. Not only certain classes of ships, that doesn't even make any sense. And a scripted focus points should kill an MJD/MWD just like a scram does.
- by Drak Fel - at 2014.10.16 14:36:00
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3. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
cecil b d'milf wrote: Drak Fel wrote: CCP Greyscale wrote: - Setting up caches of ships and jump cloning to them -- Difficulty and cost of setting up and maintaining caches of sufficient size and density -- Limit jump clone usage furtehr...
- by Drak Fel - at 2014.10.10 18:52:00
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4. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
I know, lets get rid of all capitals and ships with jump drives, all T2/T3 ships and T2 modules/rigs and go back to T1 subcaps online. There was nothing wrong with the game then was there?
- by Drak Fel - at 2014.10.10 18:48:00
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5. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
So, here is my problem with this whole expansion. Here is how I feel about different activities in Eve now... PvP = Fun, yay, what a rush. Logistics = Boring, but a necessary evil. PvE & Industry = Unbearably boring. Moving to a ...
- by Drak Fel - at 2014.10.10 18:08:00
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6. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Dirk MacGirk wrote: train more cyno alts and become a benefactor to newer players? Your right, I forgot that ccp just created the need for more cyno alts by removing pod express. That is one way to boost subscription numbers I suppose.
- by Drak Fel - at 2014.10.10 17:35:00
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7. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
waferzankko wrote: i like the gradual change to a more themepark mmo myself. Should just have all new players start with all skills trained to max and unlimited isk so its "fair." Seems to be the direction Greyscale wants to go.
- by Drak Fel - at 2014.10.10 17:29:00
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8. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Querns wrote: Drak Fel wrote: Querns wrote: Drak Fel wrote: So basically what you're saying is, don't do anything that can give you an advantage or we will nerf it to the ground. Not much of a sandbox. I'd say it's more "expect somet...
- by Drak Fel - at 2014.10.10 17:25:00
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9. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Querns wrote: Drak Fel wrote: So basically what you're saying is, don't do anything that can give you an advantage or we will nerf it to the ground. Not much of a sandbox. I'd say it's more "expect something that gives an outsized, game-br...
- by Drak Fel - at 2014.10.10 17:16:00
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10. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: - Setting up caches of ships and jump cloning to them -- Difficulty and cost of setting up and maintaining caches of sufficient size and density -- Limit jump clone usage furtehr - Ascendancy capitals -- Risks involved, ra...
- by Drak Fel - at 2014.10.10 17:08:00
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11. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
ArmyOfMe wrote: Can all NC., PL and goon members that are leaving the game contract their stuff to me, i promise i will put it to good use, and not to create a big blue donut. Its not really a reason to leave the game for me. But I will onl...
- by Drak Fel - at 2014.10.01 20:32:00
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12. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Tribalist wrote: Really curious as to how many accounts have been unsubbed today. Is there a way to check? Personally, if this is going to go through in November I will be getting my personal assets safe, help my corp move anything it deems n...
- by Drak Fel - at 2014.10.01 20:10:00
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13. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Congratulations CFC, you won Eve.
- by Drak Fel - at 2014.10.01 17:32:00
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14. The Null Deal: A Statement from Sovereign Nullsec - in EVE General Discussion [original thread]
+1
- by Drak Fel - at 2014.09.28 22:17:00
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15. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Jessica Duranin wrote: Drak Fel wrote: Jessica Duranin wrote: Drak Fel wrote: Capitals/Supers/Titans in the 25km deadzone will not be able to light a cyno to even attempt to save themselves if they are tackled in between. Don't fly i...
- by Drak Fel - at 2014.09.18 19:25:00
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16. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Retar Aveymone wrote: Serotta wrote: Why not make is so the pos shield modifies the ship's properties so that a ship of the same class outside the pos shields would not be able to bump the ship inside the pos shield far enough for it to leav...
- by Drak Fel - at 2014.09.18 17:43:00
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17. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Overman wrote: Grath Telkin wrote: CCP Fozzie wrote: I've been in meetings with the CSM all morning, and amongst all the topics we did some further discussion around this change taking the public feedback into account. The conclusion of t...
- by Drak Fel - at 2014.09.18 17:21:00
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18. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Jessica Duranin wrote: Drak Fel wrote: Capitals/Supers/Titans in the 25km deadzone will not be able to light a cyno to even attempt to save themselves if they are tackled in between. Don't fly in between then? Because a titan has nev...
- by Drak Fel - at 2014.09.18 16:43:00
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19. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
You should really make it so that you can still light a cyno withing 25km but ships jumping in land beyond 25km. Capitals/Supers/Titans in the 25km deadzone will not be able to light a cyno to even attempt to save themselves if they are tackled ...
- by Drak Fel - at 2014.09.18 16:07:00
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20. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: You guys also seem to think everything in null still hinges on Jita. Industry still needs work, but to carry on that all is lost and null will implode into nothing because your JF took a slight nerf is ridiculous. Maybe look ...
- by Drak Fel - at 2014.05.17 19:37:00
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